Thursday, 19 January 2012
Wednesday, 18 January 2012
@Paul- Quick Note: Render Settings
Format/Codec: H.264
Resolution: HDTV 1080p / 1920 x 1080
Frame Rate: 24fps
Resolution: HDTV 1080p / 1920 x 1080
Frame Rate: 24fps
Detective Office Zoom Shot- With UI
Original
After Post-Production (Color/Light Correction, UI interfaces added in.)
After Post-Production (Color/Light Correction, UI interfaces added in.)
Tuesday, 17 January 2012
Car take off scene
Hey guys,
great work today. Here is the render of the car take off scene. The lights jitter a bit, I think because of mental ray so I couldn't really avoid it. What do you think?
great work today. Here is the render of the car take off scene. The lights jitter a bit, I think because of mental ray so I couldn't really avoid it. What do you think?
Office Play Blast
The walk cycle is missing from this sequence but has been animated. The following are being rendered
Ryan's Computer Visual
Ryan's Computer Visual
End scene completed
Hey guys,
Had a bit of a nightmare as the original version of this corrupted last night so I have restarted it from scratch. Background needs to be added, this will be a rendered image plane or I can import buildings from one of the other scenes. (Victim needs to be added too). I've used a copy of the detective to double as the villain FYI.
Had a bit of a nightmare as the original version of this corrupted last night so I have restarted it from scratch. Background needs to be added, this will be a rendered image plane or I can import buildings from one of the other scenes. (Victim needs to be added too). I've used a copy of the detective to double as the villain FYI.
Monday, 16 January 2012
WIP- Generic Character Progress
Modified from Alex's original model:

Detective office with the Detective
Hey guys,
Ok, so here are some test renders with what the office scenes could look like with more attention spent on lighting, computer screens and other things...
Elevator scene:
Desk scene:
Exterior scene:
Ok, so here are some test renders with what the office scenes could look like with more attention spent on lighting, computer screens and other things...
Elevator scene:
I hope you both agree the detective looks good in his environment. I tried animating the scene but I've really struggled. It may be down to fatigue. I talk to you about it tomorrow.
I need to finish off modelling the end scene so for now I'm going to concentrate on that.
Sunday, 15 January 2012
Old Broadway Texuring/Lighting Progress
Will hopefully be finished/emailed out by today. Still got a bit to do:
-Tweak the time of day.
-Few more buildings need to be textured
-Need to also fix the obvious repeats in the crack textures.
-Add slightly more tones of the buildings.
-Add lighting to the Lamp post heads + Enlarge the spotlight underneath them + Darken the poles so they don't blend in with the buildings.
-Add markings to the road.
-Bumpmaps.
-Lighting/Shadow for the buildings entrances.
@Paul: When they're finished could you send me the Theatre and Office Environments for texturing? + A render of New New York to test as a background for the Old Broadway Environment
Thursday, 12 January 2012
Detectives Office update
Hey guys,
So here's a reminder of Ryan's concept art for the detectives office...
So here's a reminder of Ryan's concept art for the detectives office...
Here's where I am so far....
The desk felt a little too blocky and reminiscent of the Old Broadway buildings. So I quickly built an alternative desk based on the nose of Ryan's car with a glass / chrome shading network. Not saying this is what it should be, just a possible alternative. What do you think?
The images above are all contained within geometry. On the outside I've started to model the exterior. Obviously with a shading network ( or I can quickly UV map this so we can add little details like bolts / seams and a metal sheen etc), plus better lighting it will look a lot better.
I'll finish this off and model the final rooftop / showdown scene by tomorrow. As discussed with Alex, the scene where the car takes off and any remaining scenes will be put together / composited with geometry borrowed from all the other scenes. Then the environments are all modelled and ready to go! WOOHOO!
Wednesday, 11 January 2012
Music idea
You both probably won't like this idea, but I'm listening to Blade Runner Soundtrack and Amelie and this song came up.
I think this will go so well with our trailer, it really gives a 1930's nostalgic feeling. Of course it does not have to be this song, but I really think it goes well.
(Muted the animatic and play the music at the same time)
this is just a idea that came to me, comment.
I think this will go so well with our trailer, it really gives a 1930's nostalgic feeling. Of course it does not have to be this song, but I really think it goes well.
(Muted the animatic and play the music at the same time)
this is just a idea that came to me, comment.
Tuesday, 10 January 2012
Next Meeting
We should all meet up tomorrow around 11 to discuss the next plan of action of bringing everything together. I was able too fix the Detective and he should be ready if not tonight definetly tomorrow. We need to figure out who's animating what, what textures Ryan is going to do and the Script.
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